@startuml
sprite $medal [48x48/16] {
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000000000000000000000000000000000000000000000000
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0000000000DFF7000038DFFFFFFD8300008FFD0000000000
00000000003F50003BFFFFFFFFFFFFC30005F30000000000
0000000000010009FFFFFFFFFFFFFFFF9000100000000000
00000000000001CFFFFFFFFFFFFFFFFFFC10000000000000
0000000000000DFFFFFFFFFFFFFFFFFFFFD0000000000000
000000000000BFFFFFFFFFFFFFFFFFFFFFFB000000000000
000000000007FFFFFFFFFFF67FFFFFFFFFFF700000000000
00000000001FFFFFFFFFFFD00DFFFFFFFFFFF10000000000
00000000009FFFFFFFFFFF5005FFFFFFFFFFF80000000000
0000000000EFFFFFFFFFFD0000DFFFFFFFFFFE0000000000
0000000004FFFFFFFFFFE400004EFFFFFFFFFF3000000000
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000000000BFFFFFF0000000000000000FFFFFFB000000000
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0000000009FFFFFFFFF3000000004FFFFFFFFF9000000000
0000000005FFFFFFFFF1000000001FFFFFFFFF4000000000
0000000000FFFFFFFFE0000550000EFFFFFFFF0000000000
0000000000AFFFFFFFB005DFFD400BFFFFFFFA0000000000
00000000002FFFFFFFE6CFFFFFFC6EFFFFFFF20000000000
000000000009FFFFFFFFFFFFFFFFFFFFFFFF900000000000
000000000000DFFFFFFFFFFFFFFFFFFFFFFD000000000000
0000000000001EFFFFFFFFFFFFFFFFFFFFE2000000000000
00000000000003EFFFFFFFFFFFFFFFFFFE20000000000000
000000000000001CFFFFFFFFFFFFFFFFC100000000000000
00000000000000005DFFFFFFFFFFFFE60000000000000000
0000000000000000006BFFFFFFFFB6000000000000000000
000000000000000000000467764000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_MEDAL(_alias) ENTITY(rectangle,black,medal,_alias,FA6 MEDAL)
!define FA6_MEDAL(_alias, _label) ENTITY(rectangle,black,medal,_label, _alias,FA6 MEDAL)
!define FA6_MEDAL(_alias, _label, _shape) ENTITY(_shape,black,medal,_label, _alias,FA6 MEDAL)
!define FA6_MEDAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,medal,_label, _alias,FA6 MEDAL)
skinparam folderBackgroundColor<<FA6 MEDAL>> White
@enduml